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        <dc:date>2020-11-03T00:25:12+00:00</dc:date>
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        <title>ebert:bremen</title>
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        <description>Bremen

Founded by dwarf prospectors, the sleepy town of Bremen sits on the west bank of Maer Dualdon, at the mouth of the Shaengarne River. Bremen’s harbor has frozen, requiring local fishers to haul their boats across the ice to put them in the lake. Visitors who lack a boat can reach Bremen only by crossing the river, which is mostly frozen over. Targos, Termalaine, and Lonelywood are all visible from the docks on clear days.</description>
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        <dc:date>2021-01-07T03:01:17+00:00</dc:date>
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        <title>ebert:bryn_shander</title>
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        <description>Bryn Shandar
 Population     1200      Leaders     Speaker Duvessa Shane Sacrifice to Auril Humanoid
The first stop for most visitors to Icewind Dale is Bryn Shander, a walled town perched atop a cold, lonely, wind-lashed hill. Bright lanterns suspended over narrow streets twist in the wind and add flecks of color to the town’s otherwise drab surroundings.</description>
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        <dc:date>2020-11-03T00:16:18+00:00</dc:date>
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        <title>ebert:caer-dineval</title>
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        <description>Caer-Dineval

In generations past, travelers to Caer-Dineval had to follow the rocky shore of Lac Dinneshere until after several hours they spied a small fortress (the “caer” for which the town is named) jutting up from the prominence where it overlooks the lake. A ferry out of Easthaven made the arduous trek unnecessary for merchants and other travelers, but the ferry was discontinued two months ago, cutting off Caer-Dineval (and its eastward neighbor, Caer-Konig) from the rest of Ten-Towns exc…</description>
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        <description>Caer-Konig

The white, snow-covered slopes of Kelvin’s Cairn loom large behind this quiet lakeside town. Caer-Konig started as a camp for a group of mountaineers from the northern Moonsea region. As the camp grew, a wooden palisade was added to discourage raiders. Later came the stone castle of Caer-Konig. Alas, neither the palisade nor the castle fared well; both fell to orcs before Falling into ruin.</description>
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        <dc:date>2020-05-12T15:36:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ebert:calcryx</title>
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        <description>Calcryx</description>
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        <dc:date>2020-11-03T00:17:44+00:00</dc:date>
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        <description>Dougan's Hole

Dougan’s Hole is the smallest and most insular of the ten towns. Its residents aren’t fond of visitors, and inbreeding has caused the population to dwindle in recent years. It also has given rise to often-seen physical deformities, including but not limited to small, misshapen ears and slightly pointed teeth.</description>
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        <dc:date>2020-11-03T00:19:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ebert:easthaven</title>
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        <description>Easthaven

Walking into Easthaven is like stepping into Icewind Dale’s past—the place is a living example of the boomtown way of life that gripped all of Ten-Towns centuries ago. In the generations since, as other towns have settled into a predictable pattern of existence, Easthaven has continued to grow and reinvent itself. After the Eastway was paved, Easthaven evolved into a frontier traders’ paradise, fueling the jealousy of its neighbors.</description>
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        <dc:date>2020-11-03T00:20:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ebert:good_mead</title>
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        <description>Good Mead

Founded by immigrants from Chult and the Vilhon Reach, Good Mead is nestled between Redwaters and a nearby evergreen Forest. The town’s squat dwellings, adorned with carvings of dinosaurs and serpents, are overshadowed by the two-story structure of the mead hall, its eaves carved and painted to resemble wyverns. As honey is the key ingredient in mead, the town literally buzzes with the droning of bees.</description>
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        <dc:date>2020-11-02T23:41:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ebert:hazarkin</title>
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        <description>Hazarkin

Bio

Hazarkin's early life was in the Southern Ward of Waterdeep, living with his mother and younger sister, Effie.

His father was never in the picture. His mother described an elf of unsurpassed charm, eyes a faded, tawny green, and a slightly bent nose, but she locked up when pressed for more details.</description>
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        <dc:date>2021-02-23T13:37:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ebert:home</title>
        <link>http://www.fectin.com/doku.php/ebert:home?rev=1614087453&amp;do=diff</link>
        <description>The Lunch Bunch

Characters

	*  Hazarkin - A Man of Mystery with a Debt That Must Be Paid.
	*  Mia - A Teifling with a Taste for the Finer Things in Life.
	*  Zyltorin - A Powerful Mage at the Start of his Career.
	*  Mardred Ungart - A barbarian, with thews like steel.
	*  Rylos Planaria - Dwarf of Action, Dwarf of Fabrics.</description>
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        <dc:date>2021-02-23T13:37:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ebert:icewind_dale</title>
        <link>http://www.fectin.com/doku.php/ebert:icewind_dale?rev=1614087468&amp;do=diff</link>
        <description>The North

North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens.</description>
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        <dc:date>2020-05-12T15:31:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ebert:kerowyn_hucrele</title>
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        <description>Hucrele

The Hucreles are a prominent merchant family from Oakhurst.

Kerowyn

The head of the Hucrele family, Kerowyn is a shrewd trader. Noting the the “middle of nowhere” is a central location, she has built a comfortable life trans-shipping remnant goods.</description>
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        <dc:date>2021-03-29T02:38:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ebert:lonelywood</title>
        <link>http://www.fectin.com/doku.php/ebert:lonelywood?rev=1616985493&amp;do=diff</link>
        <description>Lonelywood
 Population     100      Leader     Nimsy Huddle      Sacrifice to Auril food     
Founded by a Sembian Family from Urmlaspyr, Lonelywood is a quiet town of loggers, fishers, and scrimshanders scratching out a Living on the Edge of the world. The town’s oldest buildings and docks bear carvings of Dragons, lions, and goats that pay deference to the family’s crest, which featured a Chimera.</description>
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        <dc:date>2020-11-03T13:39:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ebert:lowater_burgers</title>
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        <description>The Lowater Burgers

Rotating gang of children from Hazarkin's childhood who were eventually dissolved/absorbed the the Xanathar. They grew up together on the streets and still recognize each other with specific Cant greetings, but hold little organizational power outside of their close, personal bonds. Named the 'Burgers' because it was how one of the original ten pronounced 'burglar'.</description>
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        <dc:date>2020-05-17T02:53:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
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        <description>Mardred Ungart</description>
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        <dc:date>2020-05-12T15:18:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ebert:meepo</title>
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        <description>Meepo



Meepo was the dragonkeeper for a small colony of kobolds in the Sunless Citadel.</description>
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        <dc:date>2020-10-19T22:19:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ebert:raflamir_kelwynn</title>
        <link>http://www.fectin.com/doku.php/ebert:raflamir_kelwynn?rev=1603145987&amp;do=diff</link>
        <description>Raflamir was born into a clan of wood elves in the low mountains.  His father, Rathal, joined the fight against the necromancer when Raflamir was a child.  He was forbidden to go, and his father never returned.  He heard rumors that Rathal's party was ambushed and killed by an undead raiding party and has had a joy of killing the undead since.  Although years have past, Raflamir still seeks information about his father's disappearance although he has given up hope of his return.</description>
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        <dc:date>2020-11-02T23:28:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ebert:rylos_planaria</title>
        <link>http://www.fectin.com/doku.php/ebert:rylos_planaria?rev=1604359699&amp;do=diff</link>
        <description>Rylos Planaria

Campaign Happenings

Dreams

Early in his visit to Icewind Dale, Rylos had a strange series of dreams:

1

You dream of being in a small room, with oddly glowing walls and ceiling. Hazarkin is there too. Suddenly, everything shakes, then you are thrown against one wall. Hard. Everything fades to black.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-05-12T01:51:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ebert:session_0</title>
        <link>http://www.fectin.com/doku.php/ebert:session_0?rev=1589248318&amp;do=diff</link>
        <description>Character Creation

Mechanically, avoid overshadowing everyone else, and make sure you can contribute in combat. The rest will take care of itself.

Motivation-wise you need to be in Oakhurst and have a reason to explore the Sunless Citadel (some ideas below). Your character will also need to work with the rest of the party: loner-types make for great novels, but poor group games.</description>
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        <dc:date>2020-05-12T15:33:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ebert:session_1</title>
        <link>http://www.fectin.com/doku.php/ebert:session_1?rev=1589297584&amp;do=diff</link>
        <description>Session 1

Meet at an Inn

The party gathers at the Ol' Boar Inn. Hazarkin plans to investigate the Sunless citadel to locate the source of the magic fruits, and recruits Rylos to help. Mia bonds with Rylos over a shared appreciation for dresses. Mardred bonds with Rylos over a shared appreciation for dwarf. Hazarkin invites Zyltorin for additional fire support.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-05-23T23:59:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ebert:session_2</title>
        <link>http://www.fectin.com/doku.php/ebert:session_2?rev=1590278350&amp;do=diff</link>
        <description>Session 2

More Goblins Than Expected

The party proceeds to through the “back entrance” to the goblin are of the citadel. There, they find a fountain with a draconic word on it and a door that will not open, also labelled in draconic). As no-one in the party speaks draconic, this is awkward.</description>
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        <dc:date>2020-05-27T21:31:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ebert:session_3</title>
        <link>http://www.fectin.com/doku.php/ebert:session_3?rev=1590615117&amp;do=diff</link>
        <description>Session 3

The party investigates other rooms on the way back, and discovers the Kobolds' dragon. It is uninterested in returning, so Greeno urges them to hit it with sticks until it does. A moral quandry ensues. 

Zyltorin tries to lure the dragon back to the kobolds with gold. This is somewhat successful, but it falls in a nearby pit trap. Beleiving he has been betrayed, the dragon attacks the party, who promptly kill it. Greeno butchers the dragon and wears its hide.</description>
    </item>
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        <dc:date>2020-05-27T21:41:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ebert:session_4</title>
        <link>http://www.fectin.com/doku.php/ebert:session_4?rev=1590615703&amp;do=diff</link>
        <description>Session 4

After sufficient effort, the party opens the sarcophagus.

Inside is a troll. 

The party closes the sarcophagus. 

While the troll regenerates, Mardred frantically tries to latch the lid closed. Before she finishes, the troll heaves the lid off and attacks. Eventually, it is defeated.</description>
    </item>
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        <dc:date>2020-11-03T00:21:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ebert:targos</title>
        <link>http://www.fectin.com/doku.php/ebert:targos?rev=1604362860&amp;do=diff</link>
        <description>Targos

Like Bryn Shander, Targos is encircled by a wooden wall, which helps to protect the town against orcs and other threats from The Wilderness. The wall extends out into the lake, creating a safe harbor for the town’s boats. But now Auril’s long winter has frozen the water in the harbor, and many of Targos’s boats are trapped in the ice. Fishers must drag their smaller vessels across the ice to get to the unfrozen lake beyond the harbor walls.</description>
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    <item rdf:about="http://www.fectin.com/doku.php/ebert:termalaine?rev=1604363036&amp;do=diff">
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        <dc:date>2020-11-03T00:23:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ebert:termalaine</title>
        <link>http://www.fectin.com/doku.php/ebert:termalaine?rev=1604363036&amp;do=diff</link>
        <description>Termalaine

Founded by Calishite settlers who appreciated beauty, Termalaine is widely regarded as the most picturesque town in Icewind Dale, spreading out from the shore of Maer Dualdon and bordered on The North and west by tall pines. Its buildings incorporate carvings of wizards, homunculi, tigers, and smiling djinn.</description>
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    <item rdf:about="http://www.fectin.com/doku.php/ebert:the_sunless_citadel?rev=1604359635&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-02T23:27:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ebert:the_sunless_citadel</title>
        <link>http://www.fectin.com/doku.php/ebert:the_sunless_citadel?rev=1604359635&amp;do=diff</link>
        <description>The Sunless Citadel

Long ago, a great fortress built by a cult of the dragon Ashardalon sank into the earth in a forgotten cataclysm. Its ruins became known as the Sunless Citadel, and over the centuries numerous creatures made this place their home.</description>
    </item>
    <item rdf:about="http://www.fectin.com/doku.php/ebert:yusdrayl?rev=1589296948&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-12T15:22:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ebert:yusdrayl</title>
        <link>http://www.fectin.com/doku.php/ebert:yusdrayl?rev=1589296948&amp;do=diff</link>
        <description>Yusdrayl



Yusdrayl is the leader of a colony of kobolds in the Sunless Citadel.</description>
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